3Gear develops video games, architectural visualizations and interactive media installations. Also provides video tutorials and training for programming, development, design, 3D modeling, rigging, popular game engines and 3D software including Unity, UE4, CryEngine, Lumberyard, Maya, 3ds Max, ZBrush, Blender and more.
Thursday, August 23, 2018
OST - ESO - Comrades in Arms - 1080p HD
The video of the song "Comrades in Arms" from the soundtrack "The Elder Scrolls Online™ Original Game Soundtrack" has been added and is now available.
Saturday, May 5, 2018
3Gear Tuts - Test Streaming
The YouTube 3Gear channel is ready to broadcast live in the coming days. Tell us what you think and what you want to see and explain during live broadcasts.
Wednesday, December 7, 2016
Unity [Useful Tips] Relocate the Default Asset Store Folder [Tutorial] 03
Unity - Relocate the Default Asset Store Folder
Unity packages are a handy way of sharing and re-using Unity projects and collections of assets;
Unity Standard Assets and items on the Unity Asset Store are supplied in packages.
By default this packages are located in the hiden folder "C:/Users/(your user name)/AppData(hidden)/Roaming/Unity/Asset Store(version)"
But if the disk where the Windows OS is installed is for example an SSD, it is convenient to have these packages stored on another disk with more capacity.
Because Unity does not have an obvious way to modify the package storage location, this tutorial will explain a simple way to do it in Windows OS.
Labels:
2d,
3d,
c#,
developer,
game development,
game engine,
tutorial,
unity,
video games
Friday, November 25, 2016
Unity - [Useful Tips] UI Loading Scene Bar [Tutorial] 02
Unity - UI Loading Scene Bar
In this episode we will create UI (user interface) with some progress bars.
We are going to build a radial progress bar, a progression with rotating image and a ret bar.
In the rotating image we will create a C# script to force the image to rotate.
To finish we will test the various options available such as real progression, virtual progression, text with percentage or loading.
I hope the tip will be useful for you, as it was for me.
Labels:
2d,
3d,
c#,
coder,
csharp,
developer,
game development,
game engine,
manager,
pc,
pc games,
programming,
scenes,
screen,
tutorial,
unity,
video games
Thursday, November 24, 2016
Unity - [Scene Transition] CSharp Loading Scene Manager [Tutorial] 01
Unity - CSharp Loading Scene Manager
In this episode we will create our CSharp script to manage the transition of our scenes.
The script will have the option to manage bars with real synchronized progress or virtual through incremental progress.
We'll also add the option to pause the loading with the possibility of continuing to load by pressing any key on the keyboard or mouse.
The coding will take into account the security using abstract class, private variables and coroutines.
I hope the tip will be useful for you, as it was for me.
Labels:
2d,
3d,
c#,
coder,
csharp,
developer,
game development,
game engine,
pc,
pc games,
programming,
scenes,
screen,
tutorial,
unity,
video games
Unity - [Useful Tips] Automatically Create a Header in CSharp [Tutorial]
Unity - Automatically Create a Header in C# Script
Is there a way to automatically create a header in a C# script with some information about the source and date the file was created.
Even if you want, you can add more information like your company name, email address and website address.
This tutorial will explain step by step how to create a C# script and add it to your project to create your header automatically.
I hope the tip will be useful for you, as it was for me.
Labels:
2d,
3d,
c#,
coder,
csharp,
developer,
game development,
game engine,
pc,
pc games,
programming,
tutorial,
video games
Wednesday, November 23, 2016
Unity - Change the Default CSharp Script - 00 Tutorial
Unity - Change the Default CSharp Script Template
When you create a new script in Unity you end up with a rather basic pre-generated class.
But you can change that and I’ve been happy with the template I created.
This tutorial will show you how you can do it.
I hope the tip will be useful for you, as it was for me.
Labels:
2d,
3d,
csharp,
game development,
game engine,
programming,
unity
Subscribe to:
Posts (Atom)